Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
1
Question by Sinister-Design · Jan 14, 2020 at 07:52 PM · texture2dfilespriterendererbytearrayloadimage

PNG loaded from disk works in UI Image, but not in SpriteRenderer?

My game has the ability to load custom item graphics into buttons in the interface for the player's inventory at runtime. To do this, the game streams a .png file from disk into a bytearray, loads the bytearray into a texture, creates a new Sprite with that texture, and then slots the Sprite into the button image's sprite property, like so:

  if( File.Exists( filePath ) ) {
 
      byte[] bytes = File.ReadAllBytes( filePath );
 
      Sprite currSprite = thisButton.GetComponent<Image>().sprite;
      Texture2D tex = new Texture2D( currSprite.texture.width , currSprite.texture.height );
      tex.LoadImage( bytes );
 
      thisButton.GetComponent<Image>().sprite = Sprite.Create( tex , new Rect( 0 , 0 , tex.width , tex.height ) , currSprite.pivot );
       }

So far, so good! However, I run into a weird problem when I try this same trick loading a PNG not into a button's image's sprite property, but rather, into the sprite property of a GameObject's SpriteRenderer component:

 if( File.Exists( filePath ) ) {
 
       byte[] bytes = File.ReadAllBytes( filePath );

       Sprite currSprite = spriteRenderer.sprite;
       Texture2D tex = new Texture2D( currSprite.texture.width , currSprite.texture.height );
       tex.LoadImage( bytes );
 
       spriteRenderer.sprite = Sprite.Create( tex , new Rect( 0 , 0 , tex.width , tex.height ) , currSprite.pivot );
   }

This second block of code causes the game to load the PNG as a bytearray, and the resulting Sprite certainly isn't null, so you would expect that it worked--but the sprite just plain doesn't render when spriteRenderer.sprite is set to it.

As far as I can tell, I'm not doing anything meaningfully different from the code that works fine with UI images, and yet it doesn't work with the SpriteRenderer. I can't seem to figure out the issue. Is there some kind of weird limitation in Unity's SpriteRenderer component that I'm running up against here?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

195 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Loading textures without freezing at runtime 0 Answers

How can I take a screenshot, without saving it as a PNG, but to a tex2d? 1 Answer

Resize the Texture2D to fit the renderer size 0 Answers

resizing texturerect on update of animated 2D sprite 0 Answers

How do I get the Box Collidor to form around the shape of the Sprite? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges