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3
Question by jukke · Apr 07, 2012 at 03:59 PM · texturecolorsetpixels

How do I fill a texture with one color?

How do I fill a texture with one color, like red for example. I tried this;

 var fillColor : Color = Color(1, 0.0, 0.0);
  
 tex2.SetPixels( fillColor, 0 );
   
 tex2.Apply();

But that does obviously not work, so how would I go about doing this?

Also posted here: http://forum.unity3d.com/threads/131205-How-do-I-fill-a-texture-with-one-color?p=885701#post885701

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Answer by jukke · Apr 07, 2012 at 06:50 PM

Alright, this seem to work:

 var fillColor : Color = Color(1, 0.0, 0.0);
 var fillColorArray =  tex2.GetPixels();
 
 for(var i = 0; i < fillColorArray.Length; ++i)
 {
     fillColorArray[i] = fillColor;
 }
  
 tex2.SetPixels( fillColorArray );
   
 tex2.Apply();
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avatar image viseztrance · Aug 28, 2021 at 01:18 PM 0
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Just wanted to add that you don't need to call GetPixels.

var fillColorArray = new Color[tex2.width * tex2.height];

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Answer by shraddhashashankpatil · Oct 13, 2015 at 11:58 AM

         Texture2D targetTexture= new Texture2D(originalTexture.width, originalTexture.height);
         GetComponent<Renderer>().material.mainTexture = targetTexture;
 
         for (int y = 0; y < originalTexture.height; y++) {
             for (int x = 0; x < originalTexture.width; x++) {
 
                 targetTexture.SetPixel(x, y, Color.green);
 
             }
         }
 
         targetTexture.Apply();
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avatar image Xonatron · Dec 12, 2017 at 03:13 AM 1
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Just a note that SetPixel() is much slower than SetPixels():

"Using SetPixels can be faster than calling SetPixel repeatedly, especially for large textures. In addition, SetPixels can access individual mipmap levels."

  • https://docs.unity3d.com/ScriptReference/Texture2D.SetPixels.html

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