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Question by UnityGISTech · Nov 06, 2017 at 11:38 AM · textureintersectionsetpixels

Clear intersection Texture

Hi All . Im trying to make a code to clear a texutre using mouse like brush.i wort this code to clear the intersection between tow cercles (sprirtes) i can't do that automaticaly for that i tryed SetPixels but that not work well too. Any one can help for that please!

using System.Collections;

using System.Collections.Generic;

using UnityEngine;

public class Test_03 : MonoBehaviour {

 public Camera cam;

 private float Pixel_x;

 private float Pixel_y;

 private Texture2D tex;

 //float Brush_Size=0.1f;

 void Start()
 {
     cam = GetComponent<Camera>();
 }
 private void DrawCircle(float x,float y, float r)
 {
     float PI = 3.14159226535f;
     float i, angle;
     double x1, y1;
     for (i=0;i<360;i+=10f)
     {
         angle = i;
         x1 =(float) r * System.Math.Cos(angle * PI / 180);
         y1= (float)r * System.Math.Sin(angle * PI / 180);
         var pixelUV = new Vector2(x+(float)x1, y+(float)y1);
         Debug.Log(pixelUV);
         pixelUV.x *= tex.width;
         pixelUV.y *= tex.height;
         tex.SetPixel((int)pixelUV.x, (int)pixelUV.y, Color.clear);
         tex.Apply();
     }
 }
 void Update()
 {
     if (Input.GetMouseButton(0))
     {

         RaycastHit hit;
         if (!Physics.Raycast(cam.ScreenPointToRay(Input.mousePosition), out hit))
             return;

         Renderer rend = hit.transform.GetComponent<Renderer>();
         MeshCollider meshCollider = hit.collider as MeshCollider;
         if (rend == null || rend.sharedMaterial == null || rend.sharedMaterial.mainTexture == null || meshCollider == null)
             return;

         tex = rend.material.mainTexture as Texture2D;
         Pixel_x = hit.textureCoord.x;
         Pixel_y = hit.textureCoord.y;
         var r = 0.001f;

         DrawCircle(Pixel_x, Pixel_y, r);



     }
 }

} alt text

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