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Question by frankyboy450 · Mar 26, 2014 at 11:26 PM · c#arrayspriteboundsoverlap

Checking for overlaping sprites in an array

Hi.

I have an array of sprites that are instantiated at random positions on the screen and I want to make sure that none of those sprites are on top of each other(since the player needs to press click them) I know I can use this somehow:

 if (object1.renderer.bounds.Intersects(object2.renderer.bounds)) {
   // Do some stuff
 }

But I can't figure out how to implement it into a loop that checks it for all the sprites I have.

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avatar image frankyboy450 · Mar 31, 2014 at 10:44 PM 0
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bump. Could really use some help from people who understands sprite bounds and calculating intersections with several objects

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Answer by getyour411 · Mar 31, 2014 at 10:55 PM

http://answers.unity3d.com/questions/614080/checking-if-object-intersects.html

Take a look at OverlapSphere as your array feed

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