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Question by johannesneff · Nov 23, 2020 at 11:55 AM · pixelgetpixelsrgb2dtexture

Get RGB Values from Picture as values

Hello,

I want to get the color values from all the pixels in my texture to use these values as coordinates in 3D - I already get the specific color from the picture to use it for my object but how do I read the values for this color?

Code so far:

 using System.Drawing;
 using System.Diagnostics;
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class RgbColorSpace : MonoBehaviour
 {
     public Texture2D tex;
     private Sprite mySprite;
     private SpriteRenderer sr;
     
     public Texture2D heightmap;
     public float height = 1;
 
     void Start()
     {
         Color[] pixels = heightmap.GetPixels(0,0,heightmap.width, heightmap.height);
 
         //sr = gameObject.AddComponent<SpriteRenderer>() as SpriteRenderer;
         
         //UnityEngine.Debug.Log("colorvalue: ");
 
         for (int x = 0; x < heightmap.width; x++){
             for(int y = 0; y < heightmap.height; y++){
                 Color color = pixels[(x * heightmap.width) + y];
                 
                 GameObject obj = GameObject.CreatePrimitive(PrimitiveType.Cube);
                 obj.transform.position = new Vector3(x,color.grayscale * height,y);
                 obj.GetComponent<UnityEngine.Renderer>().material.color = color;
                 
                 
 
             }
 
         
         }
     }
 
     
    
 }
 
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