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Die animation in animator reset model when finished.
Hi all! I have an animator setup for a character model with several animations. In my animator i have a die state that runs the die animation. The transition is set to trigger and i call it from script at a certain point and never return from the die state. In the import settings i have setup the character as a humanoid rig and turned off looping. My main problem is that, when the animation is finished, it resets the model to the original pose (the one the the model have when you first drag it into the scene). I red on the forum that i could set the wrap mode to clampforever to solve this, but I'm not able to actually set the wrap mode. I am able to select the clip (not the fbx file that i use) and i can see the wrap mode setting (when the inspector is in debug mode), but this is greyed out so I'm not able to change it. I thought of having an event at the end of the animation that stop it, but i don't really find this to be a nice solution. There must be some other way of doing this. I would really appreciate, if someone could help me to solve this problem.
Thanks in advance!
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