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This question was closed Feb 06, 2018 at 07:52 PM by LucCoder for the following reason:

The question is answered, right answer was accepted

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Question by LucCoder · Feb 01, 2018 at 02:25 PM · c#animationweaponwrapmode

Animation keeps playing even on wrapmode once

Im trying to make a hit animation for a weapon and it should not loop.

So my animation controller looks the following : alt text

And my code looks like this: alt text (The animation is given in the inspector) According to those tutorials (https://answers.unity.com/questions/45070/play-animation-only-once.html, https://answers.unity.com/questions/708824/animation-keeps-looping-even-on-wrapmodeonce.html ; I tried both) Everything should be fine but my animation keeps playing! Any idea why that happens?

animcontroller.png (21.3 kB)
dagger-controller.png (11.4 kB)
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avatar image tcshaw91 · Sep 01, 2019 at 12:56 PM 0
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Sucks nobody else answered this cause i was looking for the same thing lol. But for anyone else who comes along here and views this, here's whatcha do.

Go to the Animator window. Right click the "dagger_hit_test" (or whatever animation clip you're playing), then hit "$$anonymous$$ake Transition" and transition back to Idle. That'll clear it up :)

(or at least it did for me and hopefully for you also).

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