Weird animation with "Animate Physics" checked
My problem is: I have an animated character and I want that his animations affects objects physically (for example the character has a kick animation and a ball is kicked physically by this animation). I DON'T WANT THAT THE CHARACTER GETS AFFECTED BY PHYSICS! ONLY THE OBJECTS THAT INTERACT WITH HIM.
I solved the problem with a kinematic rigidbody on the torso of the character with interpolation LINEAR and setting "Animate Physics" on the Animator. Another problem occurred: when Animate Physics is checked, the animation is strange as you can see in the gif below (RIGHT WITHOUT ANIMATE PHYSICS IS OK, LEFT WITH ANIMATE PHYSICS CHECKED IS STRANGE, keep an eye at the feet movement), when it's turned off the animation works correctly. I can I solve this problem? I don't know if putting a kinematic rigidbody on the torso is the best solution, but I couldn't find another way to achieve my purpose. Thanks in advance
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