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How to remove slowmotion jaggedness?
Slowmotion is a pretty essential part of my game. I'm using Time.TimeScale = 0.1; to slow down time, although the bullets i'm firing are travelling in a jagged motion now and it seems like the game is almost lagging. I'm not really sure what to do to fix this. The code is pretty basic, so i don't really wanna spam the whole page full of it when all you need to see is one Time.Timescale and a time.deltatime...
If you move things via Transform.position this will happen.
I also read something about having to adjust other parameters too, when adjusting timeScale. Sorry, dont remember what, but its in the docs.
Answer by Mystic 2628 · May 28, 2014 at 10:22 PM
If your comment was an answer, it'd be the best answer, Iwaldrop. Slowmotion is a lot less jagged now. Thanks.