Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Jarretxx · Sep 27, 2013 at 10:44 AM · function updatecooldownslowing-downvar type

Cooldown button system

heey im wanting to make a cooldown on my jump button but atm nothing is working ? hears my code

 var up = 0;
 var down = 0;
 var east = 10;
 var west = 10;
   
 var Forwards : GUITexture;
 var Backwards : GUITexture;
 var Jump : GUITexture; 
 var Left : GUITexture;
 var Right : GUITexture;
 var Jumpvalue = 7;
 
 var cooldown=2;
  var nextuse=10;
 
 function Start() {
 Input.multiTouchEnabled = true;
 nextuse = Time.time + cooldown;
 }
 function Update()
 {
 if(Input.touchCount > 0){
  
 for(var i : int = 0; i < Input.touchCount; i++){
 
 var touch : Touch = Input.GetTouch(i);
  
 
  if (touch.phase == TouchPhase.Stationary && Forwards.HitTest (touch.position)) {
   rigidbody.AddForce(Vector3.left * east);
  }
  if (touch.phase == TouchPhase.Stationary && Backwards.HitTest (touch.position)) {
   rigidbody.AddForce(Vector3.right * west);
  }
 for(var ii : int = 0; ii < Input.touchCount; ii++){
 
 var touch2 : Touch = Input.GetTouch(ii);
 
   if (Time.time > cooldown && (touch.phase == TouchPhase.Began && Jump.HitTest (touch.position))) {
   nextuse = Time.time + cooldown;
      rigidbody.velocity.y=(Jumpvalue);
     }
  if (touch.phase == TouchPhase.Stationary && Left.HitTest (touch.position)) { 
      rigidbody.AddForce(Vector3.forward * up);
  }
  if (touch.phase == TouchPhase.Stationary && Right.HitTest (touch.position)) {
      rigidbody.AddForce(Vector3.forward * down);
      }
 
 }
 }
 
 
 }
 } 
 Soo I need help with this ? 

any ideas anyone ?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by kat0r · Sep 27, 2013 at 03:01 PM

 if (Time.time > cooldown && (touch.phase == TouchPhase.Began && Jump.HitTest (touch.position)))

should be

 if (Time.time > nextuse && (touch.phase == TouchPhase.Began && Jump.HitTest (touch.position)))
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

17 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

A node in a childnode? 1 Answer

Usage timer/weapon cooldown... 3 Answers

How to remove decimals from Vector3.Distance 3 Answers

How to initiate global cooldown? 1 Answer

Windows phone phantom touch event 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges