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Question by W1zzel · Oct 10, 2019 at 06:52 PM · uicanvastextmesh

How to Sort Canvas/TMP Text behind Gameobjects ?

Hi, i am a beginner and i am working on a 2D game where the player has to jump higher and higher to score. I want to place a text on my screen that stays at the point i have placed it. I want the player to jump past the text and render the player in front of the text. Currently i have added a canvas with a TMP text to the scene but i can`t figure out how to set the proper sorting layer.

When i set the render mode of the canvas to World Space and drag in the MainCamera, the Text disappears. What can i do ?

EDIT: I am deactivating the background, moving it to the top, and reactivating it to create an infinite Loop so directly attaching the text to the background object didn't seem like a good idead.

alt text

test.png (58.4 kB)
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avatar image Deathdefy · Oct 10, 2019 at 07:10 PM 0
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Have you tried "Sort Order" on the Canvas component. That should allow you to properly stack your canvas orders.

avatar image W1zzel Deathdefy · Oct 10, 2019 at 08:30 PM 0
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Unfortunately no, this is what my canvassettings currently look like. The background is order in layer 0. alt text

canvassettings.png (38.9 kB)

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Answer by KitOdin · Oct 10, 2019 at 07:35 PM

Make sure its still in the canvas and make sure it is the first object in the canvas. Hope that solves your problems

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avatar image W1zzel · Oct 10, 2019 at 08:32 PM 0
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Thanks for your answer, yes, the text is inside the canvas and its the first object. However, is "World Space" the correct Render $$anonymous$$ode for my Canvas ? $$anonymous$$y canvas settings currently look like this : alt text

canvassettings.png (38.9 kB)

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