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Why only 1 Condition per Animation?
Hi all I am wondering why I can only have 1 condition for my Idle Animation? Im making a simple door animation, that opens both ways, if you hit the front collider it will open frontward, if you hit the back collider it opens backward, they both use the same 'Idle' Closed animation, but use different Opening, Open Idle and closing animations, Why can't I have 2 Conditions (One per closing anim) running to the Idle Closed animation?
Using Unity 2019.2.16f1
(Im horrible at explaining my problems so have made a gif showinf the problem Im having)
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