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Question by Aspect13 · Dec 28, 2018 at 07:37 PM · spawnspawningwavesspawning-enemieswave

How to increase int every 5 waves?

So I'm making enemy spawning system and I want to increase maximum amount of enemy on the scene by 2, every 5 waves. Let's say maximum enemies at the beginning is 3.

 int maxEnemies = 3;

and I want to increase it every 5 waves:

 Every 5 waves
 {
          maxEnemies++;
 }

How do I say "Every x waves" in Unity?

I think foreach has something to do with it but I don't know.

PS. I want it to be like:

1st increase: every 5 waves 2nd increase: every 5 waves 3rd increase: every 4 waves 4th increase: every 3 waves

I don't want it to be like infinitely every 5 waves.

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Answer by Aspect13 · Dec 28, 2018 at 09:23 PM

I figured it out. If anyone would need to do it here's the code:

 int waveIndex = 1;
 int waveChecker = 5;
 int maxEnemies = 3;
 
 if(waveIndex == waveChecker)
 {
       waveChecker += Random.Range(4, 5);
       maxEnemies++;
 }

So everytime waveIndex becomes the same as waveChecker, it increases the waveChecker value to be ready for the next check:

1st check: waveChecker is 5;
2nd check: waveChecker is 9 or 10
3rd check: waveChecker is 13, 14 or 15
etc.

Then it increases the maxEnemies value so that we can spawn more enemies. :P

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