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Question by theswedishone · Apr 25, 2017 at 02:52 PM · velocitychargethrust

increase velocity/thrust with charged button

hey there i saw u help someone before with a charge button that would increase over time

http://answers.unity3d.com/questions/501353/how-to-increase-a-variable-while-button-is-held-in.html#answer-form

my question is however,

i have a script that goes public float velocity = 2.5f; public float chargelevel = 2; public float chargespeed = 10f; public int chargelimit = 100;

 // Use this for initialization
 void Start () {

 
 }

 // Update is called once per frame
 public Transform shootpos;
     public GameObject cannonBall;
 public Transform spawn;
 public float thrust;
 public float gravity;

 public float fireRate = 0.5F;
 private float nextFire = 0.0F;
 void Update()
 {
     if (Input.GetButtonDown("Fire1") && chargelevel < chargelimit)
     {

         chargelevel += Time.deltaTime * chargespeed;
         
         
     }
     if (Input.GetButtonUp("Fire1"))
     {
         
  
         GameObject clone;



         velocity = velocity * chargelevel;
         nextFire = Time.time + fireRate;
         

        clone = (GameObject)Instantiate(cannonBall, shootpos.position, shootpos.rotation);
         clone.GetComponent<Rigidbody>().AddForce(spawn.forward* thrust);
         clone.transform.position = transform.position;
         GameObject.FindGameObjectWithTag("Cannon");
         clone.rigidbody = transform.position * chargelevel;
         chargelevel = 0;

         
     }


 }

} i have no idea how to impliment the charge level to increase velocity of the ball for a more stronger attack

would appreciate the help

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