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Police Chase,Chase/Pursuit
Hello Friends,
I would like to express my concern about my game. I am going to make a 3D cop chase game in which a police car should chase me and ram it. However, I added my cop car as Rigidbody, Car Al Control(Script), Waypoint Progress Track, artificial intelligence control, artificial intelligence Car Audio), then I created extra script code which was the named enemy. In the end, I used a navmesh agent in an enemy script code for a cop car to chase my main car but it couldn't work, so what kind of scripts can I use and How can I make a relationship with the target/object regarding cop car / normal car?,
Answer by logicandchaos · Apr 09, 2021 at 12:00 AM
A flowfield would work great for this, I made a flowfield asset here: https://assetstore.unity.com/packages/tools/ai/rts-flow-field-movement-system-149474
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