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Question by ezio160324 · Feb 06, 2014 at 02:22 AM · c#car-tutorial

car enter exit script help

i have this script

 var Car : Transform;
 var player : Transform;
 var exitPoint : Transform;
 var doorTriggerLeft : Transform;
 var PlayerCamera : Camera;
 var CarCamera : Camera;
 var isPlayerVisable : boolean;
  
 function Update (){
 if (Input.GetButtonDown("Fire1")&& isPlayerVisable){
 //Make player invisable and still standing
 player.gameObject.SetActiveRecursively(false);
 player.gameObject.active = false;
 // Parent player to ExitPoint
 player.parent = exitPoint.transform;
 player.transform.localPosition = Vector3(-1.5,2,0);
 //Parent playerParent to car
 exitPoint.parent = Car.transform;
 exitPoint.transform.localPosition = Vector3(-0.5,2,0);
 // Enable car as controllable object
 GameObject.Find("Car").GetComponent("DrivingScript").enabled = true;
 PlayerCamera.enabled = false;
 CarCamera.enabled = true;
 }
  
 else
 {
 if (Input.GetButtonDown("Fire1")){
 // Make Character visable again.
 player.gameObject.SetActiveRecursively(true);
 player.gameObject.active = true;
 // Unparent Player from everything.
 player.transform.parent = null;
 // Parent Exit Point to Door Trigger.
 exitPoint.parent = doorTriggerLeft.transform;
 // Disable car as a controllable
 GameObject.Find("Car").GetComponent("DrivingScript").enabled = false;
 PlayerCamera.enabled = true;
 CarCamera.enabled = false;
 }
 }
 }
  
 function OnTriggerEnter(Player : Collider) {
 isPlayerVisable = true;
 }
  
 function OnTriggerExit(Player : Collider) {
 isPlayerVisable = false;
 }

but instead of getting out where the exitpoint is, the player gets out above the car (that, and the car keeps going forever and ever after i get out) please help

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avatar image AlucardJay · Feb 06, 2014 at 03:33 AM 0
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I really don't know what to do about this question (should I close it?). Just looks like a copy from here

Do you understand how the script works? Look at lines 16 and 19 :

 player.transform.localPosition = Vector3(-1.5,2,0);
 exitPoint.transform.localPosition = Vector3(-0.5,2,0);

Have you tried modifying these values?

How is your car controlled? Have you disabled the player car controller script when you get out? Or merely reset the desired velocity or input values when you get out?

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