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Question by skippy16 · Dec 30, 2015 at 08:11 AM · car-tutorial

How to fix error in Car Tutorial

I have following errors in Car Tutorial:

Shader error in 'Car/Body': 'frag': input parameter 'i' missing semantics at line 78 Shader error in 'Car/Body': 'vert': function return value missing semantics at line 48

Code is below. I guess corrected variant for float2 uv[2]; is float2 uv[2] : TEXCOORD0; I have some other guesses, but I hope somebody knows exactly how to fix these errors. Maybe there is corrected file 'Car/Body' or corrected Car Tutorial?

 struct v2f {
     float4 pos : SV_POSITION;
     float2    uv[2];
     float3    viewDirT;
     float3    I;
     float3    TtoW0;
     float3    TtoW1;
     float3    TtoW2;
 };
 
 uniform float _Shininess;
 uniform float4x4 _RotMatrix;
 uniform float4 _MainTex_ST;
 uniform float4 _SparkleTex_ST;
 
 v2f vert (appdata_tan v)
 {    
     v2f o;
     o.pos = mul (UNITY_MATRIX_MVP, v.vertex);
     o.uv[0] = TRANSFORM_TEX( v.texcoord, _MainTex );
     o.uv[1] = TRANSFORM_TEX( v.texcoord, _SparkleTex );
     
     float3 objViewDir = ObjSpaceViewDir( v.vertex );
     o.I = mul( (float3x3)_Object2World, -objViewDir );    
     
     TANGENT_SPACE_ROTATION;
     o.viewDirT = mul( rotation, objViewDir );    
     o.TtoW0 = mul(rotation, _Object2World[0].xyz);
     o.TtoW1 = mul(rotation, _Object2World[1].xyz);
     o.TtoW2 = mul(rotation, _Object2World[2].xyz);
         
     return o;
 }
 
 uniform sampler2D _BumpMap;
 uniform sampler2D _SparkleTex;
 uniform samplerCUBE _Cube;
 uniform sampler2D _MainTex;
 uniform sampler2D _Decal;
 uniform float _Sparkle;
 uniform float4 _Color;
 uniform float4 _HighlightColor;
 uniform float4 _SpecularColor;
 uniform float _DecalColoring;
 
 float4 frag (v2f i)  : COLOR
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