Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by JonathanAL · Jul 06, 2019 at 01:36 PM · physicssynchronizationwheels

synchronize wheels

Hi, I would like to know how to make a wheel about 35 centimeters turn in synchrony with the larger wheel, which would have 1.33 approximately

Here are the ones: ![alt text][1]

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Bunny83 · Jul 06, 2019 at 08:48 PM

Your question is lacking some details. I guess you actually meant a wheel with 35 centimeters and the larger one with 133 centimeters? Because 1.33 is smaller, not larger. Also it's hard to actually clearly identify the two wheels in question. I guess you talk about that smaller wheel below and slightly to the left in relation to the big wheel? The required rotation speed can be directly translated with the ratio between your two wheels. You said the size is approximately. So you can only synchronise it approximately. Uncertainty in the input will lead to uncertainty in the output.


Next you have to decide if the wheels should turn the same way or opposite ways (So do you want to simulate a gearbox-like transmission or a belt-based transmission).


Anyways just multiply the amout you rotate one of the wheels by the ratio and rotate the other wheel based on that.. So when you actually rotate the large wheel, the smaller wheel has to rotate faster by the ratio between the wheel sizes. So if your numbers are correct, it would be "133 / 35" so about 3.8 times faster

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image JonathanAL · Jul 06, 2019 at 10:04 PM 0
Share

@Bunny83 Yes, I'm sorry for the mistakes. the smaller wheel is 35 centimeters and the largest wheel is 133 centimeters. The wheels are the ones you mentioned. They have to rotate in the opposite way. What I want to know is how to make the smaller wheel behave in the same way as the larger one. The larger wheel that is attached to the ride arms uses the force of the motor to move. But I do not know what to do with the child. It even rotates in the right way, but I want it, for example, when the larger wheel loses its force and comes back, the smaller one also does this (in the opposite direction). I do not know if you understood. Thanks for the answer!

avatar image JonathanAL · Jul 06, 2019 at 10:20 PM 0
Share

@Bunny83
A short video that shows the problem: https://youtu.be/Lt8JEZSJHi$$anonymous$$

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

183 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Rotating child doesn't move parent Rigidbody? 1 Answer

Setting Wheelcollider BrakeTorque to 0 does not release brake 0 Answers

Changing rooms and spawning players with Multiplayer Example 2 Answers

Is Physics.SyncTransforms() automatically called in built game? 0 Answers

How can I make a wheel spin more freely using joints in Unity? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges