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Blender wheels wrong rotation
Hello,
I,m having a problem with a car game using the unity5 vehicle asset.
I replaced the skycar with my own, but when i play the wheels rotate all funny. In blender I tried to reset the origin, but got no luck. The rotation of the wheels in unity are all at zero.
Also when i try to rotate the wheels in unity, the pivot seems like it is in the center of the whole car, not the wheels.
I'll upload a pic so you can see what i mean.
Please help me,
Marcel
Answer by prelipceang · Nov 25, 2017 at 10:16 PM
Hello @Marcel_Eissens , you have to export the wheels separately from Blender, and have the wheel centered in the origin on all axes, see picture bellow: ![alt text][1]
After that, inside Unity if you are using the Skycar you have to put the wheel colliders on the wheel and set the radius according to your wheel radius. ![alt text][2]
George [1]: /storage/temp/106229-origin-to-center.png [2]: /storage/temp/106230-unity-center.png
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