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Question by rymski86 · Jul 02, 2011 at 06:57 PM · hingejoint

how connect 2 object

hi all, how to connect and disconnect the two objects using key.space and hingeJoint

or otherwise

Please help, I have no ideas :(


from other question

how attach 2 object eg. tractor and trailer.

"hingeJoint.connectedBody" not work bcs trailer attach each side

 var otherBody : Rigidbody;
  
 function OnCollisionEnter (collision : Collision) {
     
     if (collision.rigidbody){
         hingeJoint.connectedBody = otherBody;
         
         print("ho");
     }
 }
 function Update () {
     
      if (Input.GetKey(KeyCode.Z)){
     
         hingeJoint.connectedBody = null;
         
         print("hi");
     }
 }


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avatar image rymski86 · Jul 03, 2011 at 10:13 AM 0
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ok how negate this ""hingeJoint.connectedBody = otherBody;""

avatar image Marnix rymski86 · Jul 03, 2011 at 10:28 AM 1
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@rymsku86 If you have updates on your question, update your question. Please don't try to post an answer that is not an answer. You can also place comments underneath @DaveA's code.

avatar image Chris D · Jul 03, 2011 at 10:33 PM 0
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Please don't post multiple questions on the same topic. I've closed this one.

Have the answers in this one not helped either?

avatar image rymski86 · Jul 04, 2011 at 04:08 PM 0
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sorry, but nobody wants to or can not help me:(

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Answer by DaveA · Jul 03, 2011 at 02:13 AM

Ideas are here: http://unity3d.com/support/documentation/ScriptReference/Joint-connectedBody.html?from=HingeJoint

and

http://unity3d.com/support/documentation/ScriptReference/Input.GetKeyDown.html

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