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Question by
Max 4 · Jul 20, 2011 at 06:51 AM ·
animationhingejoint
Animating hinges
I have a cube, with cylinders that I want to make legs. I have given them both Hinge Joints at the point I want them to pivot around, but I don't understand what I do if I want to make an animation using them. Should I be using the Motor, or should I scrap Hinges entirely, or something different?
[Edit] Ok, while looking around I find that some people make an empty gameobject the joint. I have made the "leg" the joint, should I not do this?
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