Problem with the Character Controller on the Y-Axis,Character Controller drifting in the Y Axis
I just started my first FPS and used a character controller. However, I noticed a certain weirdness with it each times my player collided with another object: wall, enemy, etc. When my player enters in collision with another object, it gets pushed down or propelled upward by the object. But I don't want it to move at all in the Y-Axis, and I didn't even program a jump. My main problem is certainly centered around the physic, but I simply don't know what to do.
Here's my script to move the player:
and here's the character controller
Have you tried changing the slope limit to a more sane value, like 45?
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