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Question by Ptolemy2002 · Oct 14, 2019 at 05:32 PM · 2ddistancejointshinge

Player freezes upon attaching a "connected body" to a hinge/distance joint

I have a game object with the following joints attached, both disabled initially.

my joints

My goal is to enable these joints via a script. When a button is pressed down, a "connected body" is attached and the joints are enabled. It will also draw a line to the position of the target object, to represent swinging. My code for enabling the joints is this:

 lineRenderer.SetPosition(1, Game.toVector2(Game.toVector2(swingableCheck.objects[0].transform.position) - Game.toVector2(transform.position)));
 lineRenderer.enabled = true;
 swinging = true;
 hingeJoint.connectedBody = swingableCheck.objects[0].GetComponent<Rigidbody2D>();
 distanceJoint.distance = Vector2.Distance(transform.position, swingableCheck.objects[0].transform.position);
 distanceJoint.connectedBody = swingableCheck.objects[0].GetComponent<Rigidbody2D>();
 
 hingeJoint.enabled = true;
 distanceJoint.enabled = true;

And my code for disabling it is this:

 lineRenderer.enabled = false;
 swinging = false;
 hingeJoint.enabled = false;
 distanceJoint.enabled = false;

The problem is that when I enable the joints, the player is completely unable to move until I disable them again. I have tried enabling one at a time instead of both at once, but I got the same result no matter which ones I used. What's wrong?

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