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Question by clcriado0 · Dec 21, 2019 at 01:43 AM · gameobjectspriterendererenabled

Why I cant use this?

I use this script to enable a SpriteRenderer:

 character.GetComponent<SpriteRenderer>().enabled = true;

And it works well.

But when I create a Object with:

 private SpriteRenderer sprite;
 
 sprite = GetComponent<SpriteRenderer>();

But if I use this don't works, why?

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avatar image Hellium · Dec 21, 2019 at 10:23 AM 0
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What is the error thrown by Unity / Visual Studio ?

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Answer by jihadkhawaja · Dec 21, 2019 at 01:47 AM

@clcriado0 it’s because if the sprite component is already disabled it can’t be enabled back from the component because the sprite component itself is disabled, but character.getcomponent().enabled; is finding the component reference again even if it’s disabled and then enabling it that’s why it won’t work character.sprite.enable = true. U can disable the sprite using character.sprite.enabled = false if it was enabled but not otherwise. (Sorry for any typos i am using mobile).

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avatar image clcriado0 · Dec 21, 2019 at 02:08 AM 0
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I only want to know why this works:

character.GetComponent().enabled = true;

And why if i create an Object of SpriteRenderer called sprite and use it dont works:

private SpriteRenderer sprite;

sprite = GetComponent();

character.GetComponent().enabled = true;


THIS WOR$$anonymous$$S: character.GetComponent().enabled = true;

THIS DONT WOR$$anonymous$$: character.sprite.enabled= true;

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