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Question by Kelborn · Feb 17, 2016 at 04:47 PM · c#spriterendererenabled

SpriteRenderer.enabled = false crashes project

Hello everyone. Making a turn-based strategy game. #30 string in HexPoint class' constructor get NullReferenceException: Object reference not set to an instance of an object I disabled this object in Unity, but now when this string (HexInfo.enabled = false;) is commented project crushes. Having no idea why. [Project][1] [1]: /storage/temp/64107-scripts.zip

scripts.zip (19.7 kB)
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Answer by EmHuynh · Feb 17, 2016 at 06:34 PM

Hello, @Kelborn.

In HexPoint's constructor:

         public HexPoint()
         {
             // ...
             HexInfo = GetComponent<MeshRenderer> ();
             // ...
             HexInfo.enabled = false;
                         // ...
         }

The NullReferenceException error is caused by the failure to initialize`HexInfo` by calling GetComponent< MeshRender >(). This is because there isn't a MeshRender component attached to the game object of HexPoint component.

To fix this error, attach a MeshRender component to the game object that has the HexPoint component.

Call GameObject.SetActive to activate or deactivate a game object. Here is the documentation: http://docs.unity3d.com/ScriptReference/GameObject.SetActive.html

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avatar image Kelborn · Feb 17, 2016 at 08:13 PM 0
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Right. $$anonymous$$y mesh is in child :D Stupid mistake. Thanks. BTW, what's the difference between .enabled and SetActive? SetActive is for gameobjects and .enabled is for components, right?

avatar image EmHuynh Kelborn · Feb 17, 2016 at 08:38 PM 0
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@$$anonymous$$elborn, No problem! And yes, if they are derived from $$anonymous$$onoBehaviour, you can disable it: GetComponent< SomeCSScript >().enabled = false;

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Answer by jjxtra · May 14, 2019 at 07:29 PM

Regardless, this should never crash the editor

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