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Question by ShockTroop · Jan 22, 2017 at 09:50 PM · rigidbodyphysic

Prevent rigidbody from pushing other rigidbody

Hi.

So, I was searching for solution of my problem, but didn't managed to find any. Let me explain my situation: I have a rigidbody player, that can push another rigidbody, a boat. But I don't want my character to push that boat while he IN in, because it makes no sense. I've tried setting player's parent to boat gameobject, but it didn't made any changes.

Is there any possible ways to prevent rigidbody from pushing another individual gameobject, without setting it to kinematic?

Thanks.

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avatar image GarretLawrence · Jan 23, 2017 at 01:14 AM 0
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Can you give a screenshot to explain better how he is in the boat?

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Answer by IgorAherne · Jan 23, 2017 at 12:03 AM

Physics.IgnoreCollision()

flies away

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avatar image ShockTroop · Jan 31, 2017 at 08:51 AM 0
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