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Question by CharlesuC · Mar 18, 2016 at 12:38 PM · unity 52djoints

Multple 2D hinge Joints

 //1st joint
 hingejoints[0]= Rope.AddComponent();
 hingejoints[0].GetComponent().connectedBody=GameObject.Find("Rope_02").GetComponent();

 hingejoints[0].GetComponent().anchor = new Vector2(-1.3f,0f);
 hingejoints[0].GetComponent().connectedAnchor = new Vector2(1.1f,0f);

 //2nd joint
 hingejoints[1]= Rope.AddComponent();
 hingejoints[1].GetComponent().connectedBody =  Player.GetComponent();
 hingejoints[1].GetComponent().anchor = new Vector2(.69f,0f);
 hingejoints[1].GetComponent().connectedAnchor = new Vector2(0f,-0.63f);

Alright so I'm trying to make a reference to the 2nd HingeJoint attached to a game object. The problem is it keeps referencing the first one, not second. I've looked at GetComponents(). I've literally tried everything now, even the documented way. It detects I have two hinge joints, Changes the value of first one when it's supposed to set the 2nd one. I'm completely stuck.

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