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Question by cliffmlimwa · Aug 23, 2018 at 01:25 PM · rigidbody2dkinematic

Rigdbody upforce

i have following code i set a rigdbody of the ball kinematic into inspector, when i touch screen a ball go down look like up force doesn't work

using System.Collections;

using System.Collections.Generic;

using UnityEngine;

public class BallController : MonoBehaviour {

 public float UpForce;

 Rigidbody2D rb;

 bool Started;

 // Use this for initialization

 void Start () {

     rb = GetComponent<Rigidbody2D> ();

     Started = false;

     //rb.angularDrag = 0;

 }

 
 // Update is called once per frame
 void Update () {
     if (!Started) {
         if (Input.GetMouseButtonDown (0)) {
             Started = true;
             rb.isKinematic = false;

         } else {
             if (Input.GetMouseButtonDown (0)) {
                 
                 rb.velocity = Vector2.zero;

                 rb.AddForce(new Vector2(0,UpForce));

                     }
             }
         }
     }
 
     }

its work in unity old version whats i can do?

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