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Question by
Zypher · Jun 18, 2014 at 03:43 AM ·
gameobjectspeedfalling
GameObject Fall Speed?
I would like for my star prefab to be able to faster as time passes by. It starts off slow and falls faster after one minute. How do I do it?
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Answer by Kiwasi · Jun 18, 2014 at 03:49 AM
Add a rigidbody. Check use gravity. Watch.
I already have the rigidbody and gravity applied. I meant do I increase the speed with every passing $$anonymous$$ute?
Answer by pacific00 · Jun 18, 2014 at 04:18 AM
IEnumerator forceCO()
{
float force = 5(whatever the value is)
while(true)
{
yield return new waitforseconds(1);
add force to rigidbody..
increment the force ..
yield return null;
}
Answer by johnnymoha · Jun 18, 2014 at 04:21 AM
You can actually scale the gravity on the rigid body of your star object.
(in update) flightTime += Time.deltaTime; rigidbody.gravityScale += flightTime*fTScale;
fTScale can be whatever you want just so you can tweak the rate at which the falling speed increases with time.
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