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Question by Zypher · Jun 18, 2014 at 03:43 AM · gameobjectspeedfalling

GameObject Fall Speed?

I would like for my star prefab to be able to faster as time passes by. It starts off slow and falls faster after one minute. How do I do it?

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Answer by Kiwasi · Jun 18, 2014 at 03:49 AM

Add a rigidbody. Check use gravity. Watch.

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avatar image Zypher · Jun 18, 2014 at 03:57 AM 0
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I already have the rigidbody and gravity applied. I meant do I increase the speed with every passing $$anonymous$$ute?

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Answer by pacific00 · Jun 18, 2014 at 04:18 AM

 IEnumerator forceCO()
 {
  float force = 5(whatever the value is)
  while(true)
  {
    yield return new waitforseconds(1);
    
    add force to rigidbody..
    increment the force ..
    
    yield return null;
  }

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avatar image Zypher · Jun 19, 2014 at 01:49 AM 0
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Could you explain this a bit more?

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Answer by johnnymoha · Jun 18, 2014 at 04:21 AM

You can actually scale the gravity on the rigid body of your star object.

(in update) flightTime += Time.deltaTime; rigidbody.gravityScale += flightTime*fTScale;

fTScale can be whatever you want just so you can tweak the rate at which the falling speed increases with time.

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avatar image Zypher · Jun 19, 2014 at 01:49 AM 0
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I'm somewhat confused.

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