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Question by Ibbaasilmo · Jul 16, 2021 at 11:25 AM · rigidbody2dvector2rigidbody.velocity

How do I make it so the player cant spam the dash

I tried a dash script I found on YouTube. It works fine but I want to know how to make it so that player can't spam the dash. Here's the script I use for my player's dash` public class PlayerDash : MonoBehaviour { private Rigidbody2D rb; public float dashSpeed; private float dashTime; public float startDashTime; public int direction;

 // Start is called before the first frame update
 void Start()
 {
     rb = GetComponent<Rigidbody2D>();
     dashTime = startDashTime;
 }

 // Update is called once per frame
 void Update()
 {
     if (direction == 0)
     {
         if (Input.GetKeyDown(KeyCode.X))
         {

             if (rb.velocity.x < 0.01f)
             {
                 direction = 1;
             }

             if (rb.velocity.x > 0.01f)
             {
                 direction = 2;
             }

         }
     }
     else
     {
         if (dashTime <= 0)
         {
             direction = 0;
             dashTime = startDashTime;
             rb.velocity = Vector2.zero;
             
         }
         else
         {
             

             dashTime -= Time.deltaTime;
             if (direction == 1)
             {

                 rb.velocity =  Vector2.left * dashSpeed;
                 
             }
             else if (direction == 2)
             {

                 rb.velocity =  Vector2.right * dashSpeed;
                 
             }
         }
     }
 }

} `

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Answer by IvanBgd · Jul 16, 2021 at 01:20 PM

I know there are better solutions but i would do this:

 bool checkTime = true;
 
 public void Dash()
 {
     if(checkTime == true)
     {
         //actual Dash
     }
 
     checkTime = false;
     Invoke("WaitForDash", 2f);  //2f is 2 seconds but you can put as much as you want
 }
 
 public void WaitForDash()
 {
     checkTime = true;
 }
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