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Question by Finneganmac · Nov 24, 2020 at 06:57 PM · moving platform

Rigidbodies slowed movement on moving platform

Hi, total newbie to unity and need some help. I made a script that attaches a player to a moving platform, and everything works exactly how I need it to except for the movement. whenever I step on the moving platform my character has slowed and glitchy movement. I have tried for days to figure out why this is happening, if anyone has had this issue and has a obvious fix i'm missing lemme know. Heres my script

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class TrainCarry : MonoBehaviour
 {
 
     public List<Rigidbody> rigidbodies = new List<Rigidbody>();
 
     public Vector3 lastPosition;
     Transform _transform;
 
     void Start()
     {
         _transform = transform;
         lastPosition = _transform.position;
     }
 
     private void LateUpdate()
     {
 
         if (rigidbodies.Count > 0)
         {
             for (int i = 0; i < rigidbodies.Count; i++)
             {
                 Rigidbody rb = rigidbodies[i];
                 Vector3 velocity = (transform.position - lastPosition);
                 rb.transform.Translate(velocity);
             }
         }
 
         lastPosition = _transform.position;
     }
 
     private void OnCollisionEnter(Collision collision)
     {
         Rigidbody rb = collision.collider.GetComponent<Rigidbody>();
         if (rb != null)
         {
             Add(rb);
         }
     }
 
     private void OnCollisionExit(Collision collision)
     {
         Rigidbody rb = collision.collider.GetComponent<Rigidbody>();
         if (rb != null)
         {
             Remove(rb);
         }
     }
 
     void Add(Rigidbody rb)
     {
         if (!rigidbodies.Contains(rb))
             rigidbodies.Add(rb);
     }
 
     void Remove(Rigidbody rb)
     {
         if (rigidbodies.Contains(rb))
             rigidbodies.Remove(rb);
     }
 
 
 
 }
 

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