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Question by FredUnityFighter · Jul 28, 2017 at 04:43 PM · transformpositionrigidbody2dvelocitycollider2d

Transform.position.x jumps to high numbers after collision

In the game rectangles move foward on the x-axis as players. As soon as they collide with one of the obstacles their x-position jumps to very high values (for example collision was at x=40, jumps to x=240); The obstacles have a box collider and the rectangles have a polygon collider. Any idea what might cause that? Thank you

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avatar image FredUnityFighter · Jul 28, 2017 at 05:52 PM 0
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It also happens without any collision totally random

avatar image FredUnityFighter · Jul 28, 2017 at 06:02 PM 0
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It is in fact the velocity of the rigidbody that increases rapidly from 5 to 3400 without any reason

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Answer by LocalNoob · Jul 28, 2017 at 06:37 PM

Try setting rigidbody to kinematick

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