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Question by mexicano · Jan 11, 2017 at 08:58 AM · rigidbodybouncephisics

Bounce physics is not working as expected in zero gravity. Is this right?

Bounce physics is not working as expected in zero gravity. I'm trying to make a variation of a simple pong type game. I don't want the rigidbody to have gravity applied to it. All the objects have a bounce material on them. If I leave gravity on, all the rigid bodies bounce as expected. If I turn gravity off. The ball hits the walls and slides across them rather than bouncing as expected. Anyone know how to do this is?

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avatar image Mikael-H · Jan 11, 2017 at 10:09 AM 0
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This sounds very strange indeed. What happens if you have only a very low gravity? What happens at different levels of gravity up to normal?

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Answer by Felicionato · May 21, 2018 at 12:22 PM

You can find the Bounce Threshold in the Physics Manager ( Edit > Project Settings > Physics ). Default is 2, change it to 0 and it will work as zero gravity.

Also be sure to be using the physics materials with no friction and 1 at bounciness

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