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Question by no_reality · Nov 02, 2015 at 03:41 PM · meshragdoll

How to get mesh for ragdoll?

Hello everyone. this is my code:

     function OnCollisionEnter(other : Collision) {
         ...
         ...
         ...
         var mesh:Mesh = skin[i].GetComponent.<SkinnedMeshRenderer>().sharedMesh;

         var triangles:int[] = mesh.triangles;
         var vertices:Vector3[] = mesh.vertices;
         var uv:Vector2[] = mesh.uv;

         var dir:Vector3 = skin[i].transform.InverseTransformDirection(globalBulletDir);
         var orig:Vector3 = skin[i].transform.InverseTransformPoint(other.transform.position);

This code in Rigidbody for bone. It worked well, I can shoot him and caused the bullet holes for texture. But It is out of order when I disabled Animator.

 function death() {
     var controller : Animator = GetComponent.<Animator>();
     controller.enabled = false;
 }

I need disabled Animator to make death effect.

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