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Question by abduomar · Nov 06, 2015 at 01:44 PM · gravitysnappingdamping

How to use damping?

Hey guys so im using 2D editor.So my object is falling and i've written a code that when i press the screen it reverses gravity.My issue is that while changing the gravity orientation it is "snapping" so i want to stop it by damping it using code?But i don't know how?

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avatar image abduomar · Nov 10, 2015 at 08:41 AM 0
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Can you tell me how to damp/smooth this script?

using UnityEngine; using System.Collections;

public class PlayerControls : $$anonymous$$onoBehaviour {

 public GameObject playerObject=null;
 public float moveSpeed;
 Rigidbody2D player;




 void Start () {
     player = playerObject.GetComponent<Rigidbody2D> ();

 }
 

 void FixedUpdate () {

     player.velocity = new Vector2 (moveSpeed,player.velocity.y);

     for (int i = 0; i < Input.touchCount; i++)
     {
         Touch touch = Input.GetTouch (i);

         if (touch.phase == TouchPhase.Ended && touch.tapCount == 1 ) 
         {
             Vector3 position = Camera.main.ScreenToWorldPoint (touch.position);

             if(player.gravityScale==0.5f)
                 player.gravityScale=-0.5f;


             else
                 player.gravityScale=0.5f;

         }


         }


         }
 

}

     I want when i press to reverse gravity to immeadetely reverse it but ins$$anonymous$$d it takes couples of seconds to do it.Can you help?    


     


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