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Question by Watapax · Sep 20, 2013 at 06:21 PM · function updateover timedo not

Make a sum once per time, in the update function

I have this code, the commented part i want to do once per time, and because i need to put this code in the update function is constantly do the sum every frame, but i just need once per time when the player press the the arrowKeys. i Try to recreate this game: http://youtu.be/muJFwvf6gNE?t=1m44s especially the speedbar. Thanks and sorry if my english suck.

 using UnityEngine;
 using System.Collections;
 
 public class Player : MonoBehaviour {
 
     
     
     private bool avanzar = false;
     private float velocidadAvanza = 15f;
     private float sumaPower = 0.1f;

     void Start () {
     
     }
     
      void Update () {
         
         Avanzar();

     }
     
     void Avanzar()
     {
         if(Input.GetKeyDown(KeyCode.RightArrow))
         {
             if(avanzar==false)
             {
                 transform.Translate(Vector3.right * velocidadAvanza * Time.deltaTime);
                 avanzar = true;
                 PowerBar.restaPower += sumaPower; // <== Do this only Once
                 
             }
         }
         
         if(Input.GetKeyDown(KeyCode.LeftArrow))
         {
             if(avanzar==true)
             {
                 transform.Translate(Vector3.right * velocidadAvanza * Time.deltaTime);
                 avanzar = false;
                 PowerBar.restaPower += sumaPower; // <== Do this only Once
                 
             }
         }
     }
 }
 

  
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avatar image robertbu · Sep 20, 2013 at 06:53 PM 0
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I'm not sure what you are seeing, but the lines you point to with "Do this only Once" are only getting executed once. Get$$anonymous$$eyDown() only returns true for a single frame, so these lines will only be executed on the frame the key is pressed. Put a Debug.Log() statement just before the lines you are worried about. If you are seeing more than one Debug.Log() then likely you have the script attached to more than one place.

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Answer by FrankStarsKo · Sep 21, 2013 at 03:25 AM

utiliza esto en tu powerbar para que con otro boton solo sea una vez como dices.

 if (Input.GetKeyDown("space"))
 {
      PowerBar.restaPower += sumaPower; // <== Do this only Once
 }


aunque yo no veo que esten declarados esas variables, no vas a querer que te hagan todo el sistema que quieres verdad?

bueno, espero te sirva.

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