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Question by
DoomTay · Aug 30, 2020 at 11:45 PM ·
characterjoint
Extra character joint spazzes when connected to another rigidbody
I'm trying to add a "ponytail" to a character (really, it's a chain of capsules) that flops around when the character is moving. It looks fine by itself, but when I make the chain a child of, say, the character's head bone and make the character joint's connected body the head bone, the chain spazzes quite a bit. Unsetting both causes the chain to behave better. What gives?
ponytail.png
(245.6 kB)
settings.png
(142.8 kB)
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