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Question by
RadonRaph · Mar 29, 2021 at 03:10 PM ·
c#rotationpackageskinned mesh renderer
Strange rotation with Entities and skinned mesh renderer.
Hello, we are trying to make an underwater game with a lot of fishes, so we choose to use the new Entities system.
However, when converting our fish in entities a strange rotation appeared as you can see below:
(Up scene view, down play mode, left converted entity, right basic transform)
We are thinking the bones are faulty, but it will be hard to fixes all bones so is there a way to keep default unity rotation when converting to entities ?
c628f3ea90.png
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0a0bd0accc.png
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