How can I use a Spring Joint to pull two objects together?
When I add the joint during runtime, they don't pull together and there is no way to make the max/min distance negative. Essentially, I want to be able to pull an object towards my character by adding a Spring Joint to it attached to the character, and use a key press to bring the object closer or push it away further. Unfortunately, I cannot currently seem to bring the objects together because the min distance cannot go negative, and while it is zero, the object will attempt to stay the original distance away from the parent as when the spring joint was added.
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