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Question by karenkrane · Mar 03, 2014 at 04:56 PM · prefabjs-c#

javascript to C# conversion; prefab objects

Having some trouble converting to C# here is the JS:

 if(Input.GetKey(KeyCode.LeftShift)){
     if(bulletCounter > fireRate){
     var bulletPrefab = Instantiate(currentBullet, transform.position + Vector3(bulletPos,-0.25,0.01), Quaternion.Euler(0,180,0));
     
     if(direction == true){
     bulletPrefab.transform.rigidbody.velocity.x = bulletSpeed;
     ...
 }

The problem is instantiating the prefab object. I've set it as a GameObject variable, public GameObject bulletPrefab;

but this isn't working...

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avatar image perchik · Mar 03, 2014 at 04:55 PM 0
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Can you post your attempt at the C# conversion?

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Answer by perchik · Mar 03, 2014 at 04:57 PM

Look at the unity documentation for Instantiate and check the c# dropdown box

In C#, you have to cast it to a type, so you'll probably end up doing something like this:

  Gameobject bulletPrefab = Instantiate(
                 currentBullet, transform.position +Vector3(bulletPos,-0.25,0.01), 
                 Quaternion.Euler(0,180,0)) as GameObject;

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avatar image karenkrane · Mar 03, 2014 at 06:56 PM 0
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Thanks, but that doesn't work. I get numerous errors when I try that. (and yes, even when correcting the "Gameobject" to "GameObject".

Assets/Scripts/newplayerweapons.cs(51,104): error CS0119: Expression denotes a type', where a variable', value' or method group' was expected

Assets/Scripts/newplayerweapons.cs(51,56): error CS1502: The best overloaded method match for UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)' has some invalid arguments Assets/Scripts/newplayerweapons.cs(51,56): error CS1503: Argument #2' cannot convert object' expression to type UnityEngine.Vector3'

avatar image perchik · Mar 03, 2014 at 07:03 PM 0
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$$anonymous$$y bad, I just fixed the Instantiate, but didn't fix everything else.

Try this

   GameObject bulletPrefab = Instantiate(
                currentBullet, transform.position + new Vector3(bulletPos.x, -0.25f, 0.01f),
                Quaternion.Euler(0, 180, 0)) as GameObject;


A few comments: first, I don't know what bulletPos is, so I assumed its a Vector3 position. (but you can't pass a Vector3 to the xPos of a vector3, so I did .x

second, in c# floats have to have the letter f after them to indicate it's a float and not a double.

third, in c# you have to create a new vector3, ins$$anonymous$$d of just using vector3

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