Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by FPSworrior · Jan 22, 2014 at 10:10 PM · translatejs-c#

I need this translated(Js to C#).

I am trying to learn how to do C# but I watched a tutorial how to do this script but he did it in Js, so I need it translated can anyone help! Thank you!

     var spawnPoint : Transform ;
     var speed : int;
     var nextFire = 0.0f;
     var fireRate = 0.1f;
     var ammo = 150;
     var ammoText : GUIText;
     var shotSound : AudioSource;
     var wood : Transform;
     var sand : Transform;
     var dirt : Transform;
     var water : Transform;
     var enemy : Transform;
     var range = 100;
 
     
     // Update is called once per frame
     function Update () {
         
         if(Input.GetKey(KeyCode.Mouse0) && Time.time > nextFire)
         {
             if(ammo > 0)
             {
                 Shot();
                 audio.Play();
                 ammo --;
             }
         }
     
     }
 
     function Shot()
     {
         nextFire = Time.time + fireRate;
 
         var hit :  RaycastHit; 
         var fwd = spawnPoint.TransformDirection(Vector3.forward);
         
         Debug.DrawRay(spawnPoint.position, fwd);
 
         if(Physics.Raycast(spawnPoint.position, fwd, hit, range))
         {
            
            if(hit.collider.tag == "Dirt")
            {
                Instantiate(dirt, hit.point, Quaternion.FromToRotation(Vector3.forward, hit.normal));
            }
             if(hit.collider.tag == "Sand")
            {
                Instantiate(sand, hit.point, Quaternion.FromToRotation(Vector3.forward, hit.normal));
            }
             if(hit.collider.tag == "Wood")
            {
                Instantiate(wood, hit.point, Quaternion.FromToRotation(Vector3.forward, hit.normal));
            }
              if(hit.collider.tag == "Water")
            {
                Instantiate(water, hit.point, Quaternion.identity);
            }
                if(hit.collider.tag == "Enemy")
            {
                Instantiate(enemy, hit.point, Quaternion.FromToRotation(Vector3.forward, hit.normal));
            }
         }
 
     }
 
     function OnGUI()
     {
         ammoText.text = "Ammo: " + ammo.ToString();
     }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by DynamicPrgm · Jan 22, 2014 at 10:37 PM

I will do it and explain, but first I ask, why do you need this translated if you don't know C#? Heres how to translate:

In C#, you have to include the files you use, which would be the UnityEngine and the basic System.Collections:

 using UnityEngine;
 using System.Collections

In UnityScript, the code is contained within a class behind the scenes, without you actually having to define the class, and in the class must be the name of the file. (at least, in Unity.):

 public class NameOfScript : MonoBehaviour {
 
 }

Variables in C# are statically typed, meaning you have to declare the variable using the type in place of the js var, for example:

 int example;
 string helloWorld = "SUP world";

Functions in C# are stated with a return type (when you return, what type it is, int, float, etc.) when no return type is needed, use void:

 void Update() {
      //stuff
 }

Like js, C# is the same with the adding, subtracting, etc.

 //javascript AND C# the same
 a = a+b;
 b--;
 b *= 11;
 a = ((b*a) + a*a*a);

Using all of what I typed, your code is this:

 using UnityEngine;
 using System.Collections
 
 
 public class NameOfScript : MonoBehaviour {
 
     Transform spawnPoint;
     int speed;
     float nextFire = 0.0f;
     float fireRate = 0.1f;
     int ammo = 150;
     GUIText ammoText;
     AudioSource shotSound;
     Transform wood;
     Transform sand;
     Transform dirt;
     Transform water;
     Transform enemy;
     int range = 100;
 
 
     // Update is called once per frame
     function Update () {
         if(Input.GetKey(KeyCode.Mouse0) && Time.time > nextFire) {
             if(ammo > 0) {
                 Shot();
                 audio.Play();
                 ammo --;
             }
         }
     }
 
     void Shot() {
         nextFire = Time.time + fireRate;
 
         RaycastHit hit; 
         Vector3 fwd = spawnPoint.TransformDirection(Vector3.forward);
 
         Debug.DrawRay(spawnPoint.position, fwd);
 
         if(Physics.Raycast(spawnPoint.position, fwd, out hit, range)) {
             if(hit.collider.tag == "Dirt") {
               Instantiate(dirt, hit.point, Quaternion.FromToRotation(Vector3.forward, hit.normal));
             }
             if(hit.collider.tag == "Sand") {
               Instantiate(sand, hit.point, Quaternion.FromToRotation(Vector3.forward, hit.normal));
             }
             if(hit.collider.tag == "Wood") {
               Instantiate(wood, hit.point, Quaternion.FromToRotation(Vector3.forward, hit.normal));
             }
             if(hit.collider.tag == "Water") {
               Instantiate(water, hit.point, Quaternion.identity);
             }
             if(hit.collider.tag == "Enemy") {
               Instantiate(enemy, hit.point, Quaternion.FromToRotation(Vector3.forward, hit.normal));
             }
         }
 
     }
 
     void OnGUI() {
         ammoText.text = "Ammo: " + ammo.ToString();
     }
 }
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image FPSworrior · Jan 22, 2014 at 10:44 PM 0
Share

Thank you for doing this. And it's not that I don't know how to write C# scripts because I have written many C# scripts, it's just that I didn't know hoe to do any of the raycasting which was also the biggest part of the script, because I've never done raycast before. But thank you for helping.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

19 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

The name 'Joystick' does not denote a valid type ('not found') 2 Answers

How do you translate transform js>c# 1 Answer

Use lookAt and transform.translate at the same time 1 Answer

.js to C# conversion 4 Answers

How to import the object from server to unity 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges