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Question by XALO1 · Mar 04, 2017 at 10:28 PM · js-c#js - c#js to c#

I have attempted to convert a JS code into C# but in Unity error message error CS1612: Can not modify a value type return value of `UnityEngine.Transform.localEulerAngles'. Consider storing the value in a temporary variable guide me to solve my problem

void Update () {

WFL.localEulerAngles.y = W_FL.steerAngle - WFL.localEulerAngles.z;

WFR.localEulerAngles.y= W_FR.steerAngle - WFR.localEulerAngles.z;

}

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Answer by Commoble · Mar 04, 2017 at 11:29 PM

You can't modify individual x/y/z components of vectors in Transforms. You have to set the whole vector at once, e.g. like this:

 Vector3 oldWFLAngles = WFL.localEulerAngles;
 WFL.localEulerAngles = new Vector3(
     oldWFLAngles.x,
     W_FL.steerAngle - oldWFLAngles.z,
     oldWFLAngles.z);

EDIT: spread vector across multiple lines to make it more readable

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