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Question by SirZok · Aug 20, 2017 at 11:22 AM · webglsockets

TcpClient error WebGL

I have a Unity WebGL Project in which I implemented a worldwide Scoreboard. I wrote a Server in Java which handles the Data saving and my Unity Program sends data to a port of the Server.

This is my code which throws the exception:

 string message; //holds the message
 TcpClient mySocket = new TcpClient(*my url*, *my port*);
 NetworkStream theStream = mySocket.GetStream();
 StreamWriter theWriter = new StreamWriter(theStream);
 theWriter.Write(message);
 theWriter.Flush();
 mySocket.Close();

I get the error: "System.Net.Sockets.SocketException: No such host is known"

The strange thing about this is, that it is working in the editor and when I build it for PC, but not in WebGL. Is this a known issue or did I do something wrong?

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