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WebGL render quality / antialiasing / dancing ants
Hi I'm doing WebGL builds with URP the URP setting all have AA on, as do the quality Setting (high) I have baked lightmaps ...
but my build get dancing ants for a few seconds each time I move the camera It's something between pixels and anti aliasing
Have you seen this before?
Forum is not taking my pix now here is a google drive link https://drive.google.com/file/d/1z3xex3_Z0NshZ0TpK5KOdeFPCqBJVR2m/view?usp=sharing
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