Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by helios · Feb 20, 2012 at 05:41 PM · 2dcollidercharactercontrollerstuck

CharacterController sinking on edges of colliders

Hello, I am working on a 2D game that uses a CharacterController. Everything works great, except for the fact that since the collider is a capsule, when you are on the very edge of a flat, rectangular collider it kind of dips down a bit and gets "stuck" on the rounded part of the capsule.

I've tried checking the normal.y and seeing if it is less than a certain value, and then disabling the collider, but I don't think this is a good solution and I'm having trouble figuring out how to determine when to re-enable it. Does anyone have any solution to prevent this from happening? Thanks in advance!

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image helios · Feb 23, 2012 at 04:08 AM 0
Share

So the method I've been trying involves Raycasts on either side of the controller to see if the character is on the edge. I then try to restrict Y movement while on an edge, but it still doesn't quite work, there are all sorts of glitches going on. $$anonymous$$aybe I'm on the right track, though.

Any other ideas? How do people deal with CharacterControllers and the edge of platforms? I feel like this would be a common issue, even if it is not a 2D/2.5D game. Thanks!

avatar image helios · Feb 25, 2012 at 04:44 AM 0
Share

Ok, so I almost have this working using Raycasts on either side of the character. The problem is getting them aligned properly so they don't trigger ground contact too soon when co$$anonymous$$g from the side. This method is starting get wonky, surely there is another way?

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Top Down 2d (PC): Gameobjects' Colliders intermeshing 1 Answer

Guidelines for using rigidbody, collider, CharacterControllerScript, etc? 3 Answers

Hi can I use DOTween as my 2D charatercontroller? 1 Answer

character jumps when collids with other objects 1 Answer

Picking up items with Rigidbodies 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges