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Question by janjoeljanjoel · Aug 01, 2020 at 02:14 PM · scipting

Please Fix newbie

If I remove the joystick the SpeedButton works if the joystick script is there the SpeedButton does not work. I don't need forward motion cause I have made a script that made the character move forward. deleting or not that auto running script does not affect this script. what I want are both joystick and speed button work. please help thanks

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class SpeedupSkill : MonoBehaviour { protected SpeedButton SpeedButton; public float cooldownTime = 7; private float nextFireTime = 0; protected Joystick joystick; // Use this for initialization void Start() {

     SpeedButton = FindObjectOfType<SpeedButton>();
     joystick = FindObjectOfType<FloatingJoystick>();



 }

 // Update is called once per frame
 void Update()
 {
     var rigidbody = GetComponent<Rigidbody>();


     rigidbody.velocity = new Vector3(joystick.Horizontal * 100f,
                                    rigidbody.velocity.y);

     if (SpeedButton.Pressed && Time.time > nextFireTime)

     {



         rigidbody.velocity += Vector3.forward * 100f;
         nextFireTime = Time.time + cooldownTime;




     }




 }

}

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Answer by janjoeljanjoel · Aug 01, 2020 at 02:52 PM

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class SpeedupSkill : MonoBehaviour { protected SpeedButton SpeedButton; public float cooldownTime = 7; private float nextFireTime = 0; protected Joystick joystick; // Use this for initialization void Start() {

     SpeedButton = FindObjectOfType<SpeedButton>();
     joystick = FindObjectOfType<FloatingJoystick>();



 }

 // Update is called once per frame
 void Update()
 {
     var rigidbody = GetComponent<Rigidbody>();


     if (SpeedButton.Pressed && Time.time > nextFireTime)

     {



         rigidbody.velocity += Vector3.forward * 100f;
         nextFireTime = Time.time + cooldownTime;




     }
     if (Input.GetKey(KeyCode.A))
     {
         transform.Translate(Vector3.left * Time.deltaTime * 30f, Space.Self); //LEFT
     }
     if (Input.GetKey(KeyCode.D))
     {
         transform.Translate(Vector3.right * Time.deltaTime*30f,Space.Self); //RIGHT
     }




 }

} never mind I fix it i just need to add two new buttons and delete the joystick

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