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Question by linton0 · Jan 15, 2018 at 01:39 AM · genericsscipting

Passing variables to generic component script

I have multiple scripts with the same variable URL, and I am trying to have one script that changes the scripts URL variable no matter witch script it is. But I am having trouble accessing the variable since a generic component wont have the variable. I'm trying to do something close to this if possible.

 public GameObject obj;
 public string URL;
 public string type;
 
 void start(){
     var script = obj.GetComponent(type);
     try{
         script.url = URL;
     }
 }

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Answer by SneakyLeprechaun · Jan 15, 2018 at 01:55 AM

What you can do is create a class that derives from a monobehaviour with the variable you would want to change, and then base all the classes you want to have that variable derive from that class instead of a monobehaviour

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avatar image linton0 · Jan 15, 2018 at 04:03 AM 0
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Creating an abstract classed as the base for all my scripts that contain the URL variable worked. Thank you, @SneakyLeprechaun

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Answer by KittenSnipes · Jan 15, 2018 at 02:09 AM

@linton0

I think that maybe this is what you are going for. Here is the main class:

     string url;
 
     public string getUrl()
     {
         return url;
     }
 
     public void setUrl(string newUrl)
     {
         url = newUrl;
     }

Here is a class that references it and changes the original Url which I left Empty:

     // This is the Url that I change the original url to
     public string webUrl = "https://www.youtube.com";
     // The main url class reference
     WebUrl urlSetter;
     void Start()
     {
         // I get the main class that should be attached to the main object
         urlSetter = GetComponent<WebUrl>();
     }
 
     void Update () {
         Debug.Log("Original Url is Empty: " + urlSetter.getUrl());
         // I set the url here
         urlSetter.setUrl(webUrl);
         Debug.Log("New Url: " + urlSetter.getUrl());
     }


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