- Home /
Terrain into Model
I'm making a 3D game for android, and ofcourse i came to optimization problem. The game currently runs at 60 fps on my galaxy s2 and i have average 40-50 batches. I tried running the game on weaker phones and it ran on about 30 fps.
I heared there is option to convert the terrain into model so it will be fully static, resulting it will take only 1 batch.
I came up with a tool in asset store called "T4M" which does exactly this, but the problem is, it is not supported for unity 5.
My question is, are there any similar tools, maybe even they are built in to unity 5 now? Basicaly i don't need any physics , shadows or whatever from the terrain. I have my terrain in game just for background visuals.
Also Is there any way to make shadows work with less lagg? When i enable shadows, even on lowest quality, it jumps my batches to 150-200.(x4 which is insane)
Thanks alucardj, it's exactly what i searched for!
Edit: The model it self indeed lowered my batches but skyrocketed triangles and verts to some insane numbers which caused my game to run on 8 fps. I switched back to terrain atm.
Your answer
Follow this Question
Related Questions
Mobile Build and Playmode Terrain Collision Disparity 0 Answers
[BEGINNER] Generating Terrain with Perlin noise flat and nothing happens ? 1 Answer
Destroy Terrain Trees And Their Colliders 0 Answers
How can i make terrains from 2d map images 0 Answers
Endless Running game random generator ? 3 Answers