Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by LuminaryTech · Oct 09, 2014 at 05:19 AM · androidmobileassetbundles

Unity Asset Bundles Android

I am currently trying to build an app that downloads asset bundles at runtime for mobile devices. I have got it to work on the web-player but have found issues trying to get it to work on android. I have tried adding the BuildTarget.Android and it built a different asset but when I try download it I get a 404 file not found error, I have triple checked my link and uploaded multiple files, it just seems that it does not recognise the android built asset.

 using (WWW www = WWW.LoadFromCacheOrDownload("http://luminaryserver.com/LuminAR/Luminary/android.unity3d", 0)) {
             yield return www;
             
             if (www .error != null)
                 throw new UnityException("WWW Download had an error: " + www .error);
             
             AssetBundle bundle = www.assetBundle;
 
             mBundleInstance = Instantiate(bundle.Load ("Cube")) as GameObject;

I build the assets like so:

 [MenuItem("Assets/Build AssetBundle From Selection - Track dependencies")]
     static void ExportAssetBundleComplete() {
         // Bring up save panel
         string path = EditorUtility.SaveFilePanel("Save Resource", "", "New Resource", "unity3d");
         if (path.Length != 0) {
             // Build the resource file from the active selection.
             //
             Object[] selection = Selection.GetFiltered(typeof(Object), SelectionMode.DeepAssets);
             //
             BuildPipeline.BuildAssetBundle(Selection.activeObject, selection, path, BuildAssetBundleOptions.CollectDependencies | BuildAssetBundleOptions.CompleteAssets, BuildTarget.Android);
             Selection.objects = selection;
             //
         }
     }


Thanks in advance for any help

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Does AssetBundle work on mobile? 0 Answers

System.Diagnostics.Process on iOs and Android 1 Answer

Slow Startup on iOS and Android 1 Answer

does anyone know where i can find tutorial for mobile game like temple run? 0 Answers

Can changing a plugin from DLL to open source can cause backward compatibility issues? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges