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Question by KloverGames · Jan 22, 2021 at 02:01 PM · mobileperformanceandroid buildperformance optimizationmobileoptimization

Collision causing performance to drop

When I took out the coin += 1; (etc) the frame rate was normal. How can I make it so that I can optimize frame rate and performance on mobile?

void OnTriggerEnter(Collider col)

 {
     if (col.gameObject.tag == "coin")
     {
         coin += 1;
         coinRes += 1;
     }

}

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avatar image KloverGames · Jan 22, 2021 at 02:02 PM 0
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keep in $$anonymous$$d that this is a full on game with much more code, I just need to know what I can do to optimize performance

avatar image logicandchaos KloverGames · Jan 22, 2021 at 02:51 PM 1
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adding a single integer should not slow down your game at all, you will have to show the rest of your code so we can figure out what is going on. I don't think there is anyway to optimise what you have shown. How many collisions are happening? $$anonymous$$any collisions can slow down performance. Also there is a profiler to see what is causing the issue.

avatar image KloverGames logicandchaos · Jan 22, 2021 at 03:13 PM 0
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Well everything that is happening with the coin collection is I add the integer value, then the text display for the coin is equal to the integer value. The actual coin goes inactive in the hierarchy on collision. That is pretty much everything that is going on with the coin collection.

avatar image Mashimaro7 · Jan 23, 2021 at 01:10 PM 0
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Can you post the full script? $$anonymous$$aybe check the profiler and see if you can ascertain what's going on?

Where's the script for the deactivation?

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